{"id":15571,"date":"2026-11-03T12:51:29","date_gmt":"2026-11-03T11:51:29","guid":{"rendered":"https:\/\/thegameassembly.com\/se\/?post_type=article&#038;p=15571"},"modified":"2026-11-04T12:06:43","modified_gmt":"2026-11-04T11:06:43","slug":"hur-anvands-procedurellt-skapande-spelvarldar","status":"publish","type":"article","link":"https:\/\/thegameassembly.com\/se\/nyheter\/hur-anvands-procedurellt-skapande-spelvarldar\/","title":{"rendered":"Hur anv\u00e4nds procedurellt skapande f\u00f6r att bygga spelv\u00e4rldar?"},"content":{"rendered":"\n\t\n\t\n\t\n\t\n\t\n\n<section \n\tclass=\"ams-hero ams-hero--classic ams-hero--50 c-block l-stacked  \"\n\tdata-color-scheme=\"new-header-bg-blackbite-text-white-button-deep-pixel-plum\"\n\tstyle=\"\">\n\t<div class=\"ams-hero__container u-items-center u-justify-end\">\n\t\t<div\n\t\t\tclass=\"ams-hero__content l-stack l-stack-xl is-left is-left@md\" >\n\t\t\t<div class=\"l-stack l-stack-lg\">\n\t\t\t\t\t\n\t<h1\n\tclass=\"c-heading u-font-title-1 \"\n\tstyle=\"\">\n\t\t\n\t\t\t\t\tHur anv\u00e4nds procedurellt skapande f\u00f6r att bygga spelv\u00e4rldar?\n\t\t\t\t\n\t<\/h1>\n\n\t\t\t\t\t\t\t<\/div>\n\n\t\t\t\t\t<\/div>\n\t<\/div>\n\n\t\n\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t<div class=\"c-bg c-bg--img\" data-settings=\"{&quot;desktop_settings&quot;:{&quot;size&quot;:&quot;cover&quot;,&quot;position&quot;:&quot;middle-center&quot;},&quot;mobile_settings&quot;:{&quot;size&quot;:&quot;cover&quot;,&quot;position&quot;:&quot;middle-center&quot;}}\" data-position=\"middle-center\" data-size=\"cover\">\n\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"752\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/tga-desktop-hero-expertartikel-olle-eliasson.png\" class=\"attachment-hero-lg size-hero-lg\" alt=\"TGA Desktop hero expertartikel Olle Eliasson\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" srcset=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/tga-desktop-hero-expertartikel-olle-eliasson.png 1920w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/tga-desktop-hero-expertartikel-olle-eliasson-300x118.png 300w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/tga-desktop-hero-expertartikel-olle-eliasson-400x157.png 400w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/tga-desktop-hero-expertartikel-olle-eliasson-600x235.png 600w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/tga-desktop-hero-expertartikel-olle-eliasson-800x313.png 800w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/tga-desktop-hero-expertartikel-olle-eliasson-1024x401.png 1024w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/tga-desktop-hero-expertartikel-olle-eliasson-1200x470.png 1200w\" \/>\n\t\t<\/div>\n\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t<div class=\"c-bg c-bg--img\" data-settings=\"{&quot;desktop_settings&quot;:{&quot;size&quot;:&quot;cover&quot;,&quot;position&quot;:&quot;middle-center&quot;},&quot;mobile_settings&quot;:{&quot;size&quot;:&quot;cover&quot;,&quot;position&quot;:&quot;middle-center&quot;}}\" data-position=\"middle-center\" data-size=\"cover\">\n\t\t\t\n\t\t<\/div>\n\t\n\t<div class=\"c-overlay\" style=\"--overlay-bg: rgba(35,35,35,0.6);\"><\/div>\n<\/section>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p class=\"wp-block-paragraph\"><strong>Artikeln baseras p\u00e5 en intervju med Olle Eliasson, utbildare p\u00e5 The Game Assembly Stockholm<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Datum f\u00f6r publicering<\/strong><\/p>\n\n\n\n<style type=\"text\/css\">\n\t.post-meta {margin-bottom:30px;}@media (max-width: 767.98px) {.post-meta {margin-bottom:30px;}}<\/style>\n\n<div    class=\"post-meta site__subheading-9\">\n\t\t\t<span   class=\"post-meta__item post-meta__item--pubdate\"><time datetime=\"2026-11-03T12:51:29+01:00\" itemprop=\"datePublished\"> 3 november 2026<\/time><\/span>\n\t\n\t\n\t\n\t\n\t<\/div>\n\n\n\n<div class=\"module_wrapper ams_background_module  site__secondary-bg--25   site__text-color--dark \" >\n<div class=\"container_width--narrow_container\">\n\t<div class=\"acf-innerblocks-container\">\n\n<section  class=\"ams-info-card c-block l-stacked\" data-color-scheme=\"new-50-50-bg-light-pixel-plum-card-light-pixel-plum-line-blackbite\">\n\t<div class=\"l-container l-stack l-stack-fluid-2xl u-pt-fluid-md-xl u-pb-fluid-md-xl is-left is-left@md\">\n\t\t\t\t\t<div class=\"ams-info-card__intro l-stack l-stack-lg\">\n\t\t\t\t\n\t\t\t\t\t\t\t\t\t<div class=\"c-text l-stack u-cs-xl u-font-body\">\n\t\t\t\t\t\t<h2><\/h2>\n<h2 style=\"text-align: left\">Kort om procedurellt skapande<\/h2>\n<h3 style=\"text-align: left\">Vad \u00e4r procedurellt skapande?<\/h3>\n<p style=\"text-align: left\">Att skapa modeller, milj\u00f6er och texturer med hj\u00e4lp av regler och logik.<\/p>\n<h3 style=\"text-align: left\">Var anv\u00e4nds procedurellt skapande?<\/h3>\n<p style=\"text-align: left\">Till exempel i skogar, st\u00e4der och landskap d\u00e4r m\u00e5nga delar beh\u00f6ver variation.<\/p>\n<h3 style=\"text-align: left\">Vad \u00e4r f\u00f6rdelen med det?<\/h3>\n<p style=\"text-align: left\">Artisten kan \u00e4ndra storlek, form och andra egenskaper utan att b\u00f6rja om fr\u00e5n b\u00f6rjan.<\/p>\n<h3 style=\"text-align: left\">Vad g\u00f6r en Procedural Artist?<\/h3>\n<p style=\"text-align: left\">Kombinerar visuellt skapande med teknisk probleml\u00f6sning och bygger verktyg som hj\u00e4lper spelteamet.<\/p>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\n<ul class=\"ams-info-card__list l-grid u-gap-2xl\">\n\t<\/ul>\n\t\n\t\t\t<\/div>\n\n\t\t\n\n<\/section>\n\n<\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n<\/div>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>En skog med tusentals olika tr\u00e4d eller en stad som kan v\u00e4xa n\u00e4r spelv\u00e4rlden f\u00f6r\u00e4ndras. Med procedurellt skapande bygger artisten regler och verktyg som g\u00f6r det m\u00f6jligt att skapa variation och justera resultatet. Olle Eliasson p\u00e5 The Game Assembly f\u00f6rklarar hur arbetss\u00e4ttet fungerar och varf\u00f6r rollen kr\u00e4ver b\u00e5de tekniskt och estetiskt kunnande.<\/strong>&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Vad \u00e4r procedurellt skapande?&nbsp;<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Procedurellt skapande inneb\u00e4r att modeller, milj\u00f6er eller texturer byggs med hj\u00e4lp av logik och regler. I st\u00e4llet f\u00f6r att skapa och \u00e4ndra varje del f\u00f6r hand kan artisten styra resultatet genom justerbara inst\u00e4llningar, s\u00e5 kallade parametrar. Det kan exempelvis handla om ett objekts storlek, form eller f\u00e4rg.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">En viktig skillnad \u00e4r att arbetet g\u00e5r att f\u00f6r\u00e4ndra utan att b\u00f6rja om fr\u00e5n b\u00f6rjan. N\u00e4r reglerna finns p\u00e5 plats kan artisten justera dem f\u00f6r att f\u00e5 nya resultat.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201dSt\u00f6rsta skillnaden \u00e4r att det \u00e4r arbete som g\u00e5r att justera p\u00e5\u201d, s\u00e4ger Olle Eliasson.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Fr\u00e5n ett tr\u00e4d till en hel skog&nbsp;<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">F\u00f6r ett mindre objekt kan det ibland g\u00e5 snabbare att arbeta f\u00f6r hand. Men en skog d\u00e4r tr\u00e4den ska skilja sig \u00e5t kr\u00e4ver m\u00e5nga modeller och mycket arbete med placeringen.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Med ett procedurellt arbetss\u00e4tt kan regler i st\u00e4llet skapa tusentals variationer och styra hur tr\u00e4den placeras i milj\u00f6n. Det blir s\u00e4rskilt anv\u00e4ndbart n\u00e4r m\u00e5nga liknande delar tillsammans ska ge ett varierat intryck.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Samma princip kan anv\u00e4ndas f\u00f6r st\u00e4der, ruiner och landskap, men ocks\u00e5 f\u00f6r enskilda byggnader, tr\u00e4d och texturer som ska t\u00e4cka st\u00f6rre ytor.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">N\u00e4r beh\u00f6ver man arbeta f\u00f6r hand?&nbsp;<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Alla delar av ett spel l\u00e4mpar sig inte lika v\u00e4l f\u00f6r samma arbetss\u00e4tt. Olle lyfter fram s\u00e5 kallade <em>hero assets<\/em>, objekt som spelaren ofta ser p\u00e5 n\u00e4ra h\u00e5ll och som d\u00e4rf\u00f6r beh\u00f6ver s\u00e4rskilt stor omsorg om detaljerna.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ett exempel \u00e4r vapnet som spelarkarakt\u00e4ren h\u00e5ller i. F\u00f6r s\u00e5dana objekt menar Olle att det kan vara mer l\u00e4mpligt att arbeta f\u00f6r hand.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Valet av metod beror allts\u00e5 p\u00e5 vad objektet ska anv\u00e4ndas till, hur n\u00e4ra spelaren kommer det och vilka krav spelet st\u00e4ller.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Hur undviker man att spelv\u00e4rlden k\u00e4nns repetitiv?&nbsp;<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Variation uppst\u00e5r genom hur verktygets regler utformas. Rotation, position och f\u00e4rg \u00e4r exempel p\u00e5 egenskaper som kan varieras f\u00f6r att skapa olika resultat.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Samtidigt beh\u00f6ver variationen passa spelets visuella stil. D\u00e4rf\u00f6r utg\u00e5r artisten fr\u00e5n referenser och material som redan finns i spelet.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Arbetet handlar ocks\u00e5 om att best\u00e4mma vad verktyget ska l\u00e5ta anv\u00e4ndaren \u00e4ndra. Vilka inst\u00e4llningar beh\u00f6vs? Vad \u00e4r viktigast att kunna p\u00e5verka? Hur ser man till att resultatet passar in i spelet?&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Fler regler och parametrar kan ge st\u00f6rre m\u00f6jligheter, men ocks\u00e5 g\u00f6ra verktyget sv\u00e5rare att anv\u00e4nda. En Procedural Artist beh\u00f6ver d\u00e4rf\u00f6r balansera flexibilitet med anv\u00e4ndbarhet.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201dDenna roll \u00e4r lika estetisk som den \u00e4r teknisk!\u201d s\u00e4ger Olle.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">En spelv\u00e4rld som g\u00e5r att f\u00f6r\u00e4ndra&nbsp;<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Under spelutvecklingen kan teamet beh\u00f6va flytta en v\u00e4g eller g\u00f6ra en stad st\u00f6rre. Ett procedurellt verktyg kan byggas f\u00f6r att hantera s\u00e5dana f\u00f6r\u00e4ndringar.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Olle beskriver hur en v\u00e4g kan genereras l\u00e4ngs en kurva som artisten placerar i spelv\u00e4rlden. N\u00e4r kurvan \u00e4ndras anpassas v\u00e4gen efter den. Ett stadsverktyg kan p\u00e5 motsvarande s\u00e4tt utformas f\u00f6r att fylla en st\u00f6rre yta med fler byggnader.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Det g\u00f6r det m\u00f6jligt att \u00e4ndra milj\u00f6n utan att beh\u00f6va g\u00f6ra om varje del manuellt.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Vad l\u00e4r man sig av att arbeta med en egen spelmotor?&nbsp;<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">P\u00e5 The Game Assembly arbetar de studerande i spelprojekt d\u00e4r spelprogrammerarna bygger en egen spelmotor. F\u00f6r en blivande Procedural Artist inneb\u00e4r det att l\u00e4ra sig l\u00f6sa problem inom de f\u00f6ruts\u00e4ttningar som teamets motor erbjuder.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Olle ber\u00e4ttar om ett studentprojekt som utspelade sig i en stad. Ett verktyg kunde bygga hus av delar som grafikerna hade skapat, men fungerade direkt med Unreal och Unity, inte med studentteamets egen motor.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Den studerande tog d\u00e4rf\u00f6r fram ett verktyg som exporterade flera olika hus, som sedan kunde placeras i den egna motorn.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exemplet visar hur rollen kombinerar kreativt t\u00e4nkande med teknisk probleml\u00f6sning. Det handlar om att f\u00f6rst\u00e5 vad teamet beh\u00f6ver och hitta ett s\u00e4tt att f\u00e5 det att fungera.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Arbetet med en egen motor kan ocks\u00e5 ge erfarenhet av att skapa effekter med kod. Enligt Olle anv\u00e4nds det \u00e4ven i spelstudior som arbetar med andra motorer \u00e4n de kommersiella alternativen Unreal och Unity.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Hur kan man b\u00f6rja l\u00e4ra sig om procedurellt skapande?&nbsp;<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Det viktigaste \u00e4r intresset, menar Olle. F\u00f6r den som vill prova rekommenderar han Geometry Nodes i Blender eller Houdini Apprentice f\u00f6r att l\u00e4ra sig arbeta med noder, byggblock som kopplas samman f\u00f6r att skapa logik.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">F\u00f6r den som \u00e4r mer intresserad av texturer och material lyfter han Substance Designer. Den som vill prova att skapa visuella effekter f\u00f6r spel kan ocks\u00e5 b\u00f6rja experimentera i Unreal eller Unity.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oavsett verktyg \u00e4r grundtanken densamma: att kombinera ett visuellt intresse med nyfikenhet p\u00e5 hur regler och logik kan anv\u00e4ndas f\u00f6r att skapa.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Exempel fr\u00e5n olles arbete<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.artstation.com\/artwork\/RKNX1e\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">F\u00f6r att se mer fr\u00e5n Olle f\u00f6lj denna l\u00e4nk.<\/a><\/p>\n\n\n\n\n<figure  class=\"ams-media l-container l-stack l-stack-2xs u-pt-fluid-None u-pb-fluid-None is-center is-center@md\" >\n\t\t\t<video class=\"ams-media__video u-ratio-landscape u-radius-square\" playsinline controls preload=\"metadata\" poster=\"\">\n\t\t\t<source src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/vexplosion-hda-olle.mp4\" type=\"video\/mp4\">\n\t\t\t<p>Din webbl\u00e4sare st\u00f6djer inte HTML\u2011video.<\/p>\n\t\t<\/video>\n\n\t\n\t\t\t<figcaption class=\"ams-media__caption u-font-small\">\n\t\t\tEtt verktyg skapat med Houdini d\u00e4r man kan skapa f\u00f6rst\u00f6relse i spelmotor utan att anv\u00e4nda sig av simuleringar. Detta \u00e4r f\u00f6r optimering och dra ned inladdningstiden f\u00f6r verktyget.\n\t\t<\/figcaption>\n\t<\/figure>\n\n\n\n\n<figure  class=\"ams-media l-container-narrow l-stack l-stack-2xs u-pt-fluid-md-xl u-pb-fluid-md-xl is-center is-center@md\" >\n\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"750\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/expertartikel-olle-eliasson-600x750.png\" class=\"ams-media__image u-ratio-portrait u-radius-square\" alt=\"Node Tree in Houdini Olle Eliasson\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" srcset=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/expertartikel-olle-eliasson-600x750.png 600w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/expertartikel-olle-eliasson-300x375.png 300w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/expertartikel-olle-eliasson-400x500.png 400w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/expertartikel-olle-eliasson-800x1000.png 800w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/expertartikel-olle-eliasson-1024x1280.png 1024w, https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/11\/expertartikel-olle-eliasson.png 1080w\" \/>\n\t\t\n\t\n\t\t\t<figcaption class=\"ams-media__caption u-font-small\">\n\t\t\tNodtr\u00e4d i Houdini. De gr\u00f6na noderna inneh\u00e5ller relevanta parametrar som anv\u00e4ndaren kan justera i verktyget, en s\u00e5 kallad HDA (Houdini Digital Asset). &#8211; Den r\u00f6da rutan styr masken som avgr\u00e4nsar omr\u00e5det f\u00f6r f\u00f6rst\u00f6relsen. &#8211; Den bl\u00e5 rutan styr explosionens form. &#8211; Den lila rutan styr hur h\u00f6gen av rasmassor ser ut.\n\t\t<\/figcaption>\n\t<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div style=\"height:36px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Vill du veta mer om utbildningen? <a href=\"https:\/\/thegameassembly.com\/se\/utbildningar\/procedural-artist\/\" id=\"4011\">L\u00e4s mer om Procedural Artist p\u00e5 The Game Assembly<\/a>.<\/strong>&nbsp;<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p class=\"wp-block-paragraph\"><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"module_wrapper ams_background_module  site__secondary-bg--13   site__text-color--dark  cp-120\" >\n<div class=\"container_width--full_width_conIcon\">\n\t<div class=\"acf-innerblocks-container\">\n\n<div class=\"wp-block-group is-style-container is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading has-x-font-size\">Uppt\u00e4ck v\u00e5ra spel\u00ad\u00adutbildningar <\/h2>\n\n\n\n<div   class=\"  site__secondary-bg--13   typography__wrapper py-4\"  >\n\n\t<div class=\"col-12 cmb-30 text-center col-md-8 offset-md-2\">\n\t<\/div>\n\n\t<div class=\"anchor_classes_div\"\n\t\t data-cta=\" nostyle site__a_cta \"\n\t\t data-theme=\" nostyle site__a_text \"\n\t\t data-darklight=\" nostyle site__a_dark \">\n\t\t\n\t<\/div>\n\n\t\n\t<div   class=\"  is-style-container-full filter_ search-filter\">\n\t\t<div class=\"row\">\n\t\t\t\n\t\t\t<div   class=\"shortcode-wrapper col-12 per_row_card_3 \">\n\t\t\t\t<div class=\"search-filter-results\" id=\"search-filter-results-1383\">\t<div class='search-filter-results-list row search-results-utbildning ams_utbildninger ams_utbildninger--kort1 ams_utbildninger--var1'>\n\n\t\t\t\t\t\n\t\t\t\t\n<div class=\"ams_utbildninger--entry col-12 col-md-6 col-lg-4 px-3 px-lg-4 mb-5\">\n\t<a href=\"https:\/\/thegameassembly.com\/se\/utbildningar\/leveldesigner\/\" class=\"card-link\" title=\"Leveldesigner\">\n\t\t<div class=\"card h-100\" style=\"border-color: \">\n\n\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/01\/leveldesigner-pa-tga-verk-mina-geijer-0-00-03-00.jpg\" alt=\"Leveldesigner\" class=\"ams_utbildninger--img\">\n\t\t\t\n\t\t\t<div class=\"card-body global_body-color  site__text-color--dark \">\n\t\t\t\t<div class=\"ams_utbildninger--body \">\n\t\t\t\t\t<h3 class=\"ams_utbildninger--title  site__text-color--dark  site__heading-size-4\" style=\"color:\">\n\t\t\t\t\t\tLeveldesigner\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_kort_text\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Utbildningstyp<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Utbildningstyp\">\n\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2022\/12\/yh-utbildning.png\" width=\"30\" height=\"30\"> <b>Program<\/b>\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_duration\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Omfattning<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Omfattning\">\n\t\t\t\t\t\t\t\t\t110 veckor | 2,5 \u00e5r\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_status\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Status<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Status\">\n\t\t\t\t\t\t\t\t\tAns\u00f6kan st\u00e4ngd &#8211; \u00d6ppnar snart\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\n\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\n\t\t\t<\/a>\n<\/div>\n\n\n\t\t\t\t\n\t\t\t\t\n<div class=\"ams_utbildninger--entry col-12 col-md-6 col-lg-4 px-3 px-lg-4 mb-5\">\n\t<a href=\"https:\/\/thegameassembly.com\/se\/utbildningar\/procedural-artist\/\" class=\"card-link\" title=\"Procedural Artist\">\n\t\t<div class=\"card h-100\" style=\"border-color: \">\n\n\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/01\/procedural-artist-pa-tga-verk-rut-bivrin-0-00-04-20.jpg\" alt=\"Procedural Artist\" class=\"ams_utbildninger--img\">\n\t\t\t\n\t\t\t<div class=\"card-body global_body-color  site__text-color--dark \">\n\t\t\t\t<div class=\"ams_utbildninger--body \">\n\t\t\t\t\t<h3 class=\"ams_utbildninger--title  site__text-color--dark  site__heading-size-4\" style=\"color:\">\n\t\t\t\t\t\tProcedural Artist\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_kort_text\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Utbildningstyp<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Utbildningstyp\">\n\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2022\/12\/yh-utbildning.png\" width=\"30\" height=\"30\"> <b>Program<\/b>\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_duration\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Omfattning<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Omfattning\">\n\t\t\t\t\t\t\t\t\t110 veckor eller 2,5 \u00e5r\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_status\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Status<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Status\">\n\t\t\t\t\t\t\t\t\tAns\u00f6kan st\u00e4ngd &#8211; \u00d6ppnar snart\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\n\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\n\t\t\t<\/a>\n<\/div>\n\n\n\t\t\t\t\n\t\t\t\t\n<div class=\"ams_utbildninger--entry col-12 col-md-6 col-lg-4 px-3 px-lg-4 mb-5\">\n\t<a href=\"https:\/\/thegameassembly.com\/se\/utbildningar\/spelprogrammerare\/\" class=\"card-link\" title=\"Spel&shy;programmerare\">\n\t\t<div class=\"card h-100\" style=\"border-color: \">\n\n\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2024\/10\/bild7.gif\" alt=\"Spel&shy;programmerare\" class=\"ams_utbildninger--img\">\n\t\t\t\n\t\t\t<div class=\"card-body global_body-color  site__text-color--dark \">\n\t\t\t\t<div class=\"ams_utbildninger--body \">\n\t\t\t\t\t<h3 class=\"ams_utbildninger--title  site__text-color--dark  site__heading-size-4\" style=\"color:\">\n\t\t\t\t\t\tSpel&shy;programmerare\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_kort_text\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Utbildningstyp<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Utbildningstyp\">\n\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2022\/12\/yh-utbildning.png\" width=\"30\" height=\"30\"> <b>Program<\/b>\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_duration\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Omfattning<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Omfattning\">\n\t\t\t\t\t\t\t\t\t110 veckor eller 2,5 \u00e5r\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_status\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Status<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Status\">\n\t\t\t\t\t\t\t\t\tAns\u00f6kan st\u00e4ngd &#8211; \u00d6ppnar snart\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\n\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\n\t\t\t<\/a>\n<\/div>\n\n\n\t\t\t\t\n\t\t\t\t\n<div class=\"ams_utbildninger--entry col-12 col-md-6 col-lg-4 px-3 px-lg-4 mb-5\">\n\t<a href=\"https:\/\/thegameassembly.com\/se\/utbildningar\/spelanimator\/\" class=\"card-link\" title=\"Spelanimat\u00f6r\">\n\t\t<div class=\"card h-100\" style=\"border-color: \">\n\n\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/01\/spelanimator-pa-tga-verk-veronica-norbrink-0-00-01-00-e1768552559739.jpg\" alt=\"Spelanimat\u00f6r\" class=\"ams_utbildninger--img\">\n\t\t\t\n\t\t\t<div class=\"card-body global_body-color  site__text-color--dark \">\n\t\t\t\t<div class=\"ams_utbildninger--body \">\n\t\t\t\t\t<h3 class=\"ams_utbildninger--title  site__text-color--dark  site__heading-size-4\" style=\"color:\">\n\t\t\t\t\t\tSpelanimat\u00f6r\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_kort_text\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Utbildningstyp<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Utbildningstyp\">\n\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2022\/12\/yh-utbildning.png\" width=\"30\" height=\"30\"> <b>Program<\/b>\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_duration\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Omfattning<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Omfattning\">\n\t\t\t\t\t\t\t\t\t110 veckor | 2,5 \u00e5r\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_status\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Status<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Status\">\n\t\t\t\t\t\t\t\t\tAns\u00f6kan st\u00e4ngd &#8211; \u00d6ppnar snart\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\n\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\n\t\t\t<\/a>\n<\/div>\n\n\n\t\t\t\t\n\t\t\t\t\n<div class=\"ams_utbildninger--entry col-12 col-md-6 col-lg-4 px-3 px-lg-4 mb-5\">\n\t<a href=\"https:\/\/thegameassembly.com\/se\/utbildningar\/spelgrafiker\/\" class=\"card-link\" title=\"Spelgrafiker\">\n\t\t<div class=\"card h-100\" style=\"border-color: \">\n\n\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/01\/spelgrafiker-pa-tga-verk-cynthia-pailaqueo.jpg\" alt=\"Spelgrafiker\" class=\"ams_utbildninger--img\">\n\t\t\t\n\t\t\t<div class=\"card-body global_body-color  site__text-color--dark \">\n\t\t\t\t<div class=\"ams_utbildninger--body \">\n\t\t\t\t\t<h3 class=\"ams_utbildninger--title  site__text-color--dark  site__heading-size-4\" style=\"color:\">\n\t\t\t\t\t\tSpelgrafiker\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_kort_text\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Utbildningstyp<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Utbildningstyp\">\n\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2022\/12\/yh-utbildning.png\" width=\"30\" height=\"30\"> <b>Program<\/b>\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_duration\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Omfattning<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Omfattning\">\n\t\t\t\t\t\t\t\t\t110 veckor | 2,5 \u00e5r\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_status\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Status<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Status\">\n\t\t\t\t\t\t\t\t\tAns\u00f6kan st\u00e4ngd &#8211; \u00d6ppnar snart\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\n\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\n\t\t\t<\/a>\n<\/div>\n\n\n\t\t\t\t\n\t\t\t\t\n<div class=\"ams_utbildninger--entry col-12 col-md-6 col-lg-4 px-3 px-lg-4 mb-5\">\n\t<a href=\"https:\/\/thegameassembly.com\/se\/utbildningar\/technical-artist\/\" class=\"card-link\" title=\"Technical Artist\">\n\t\t<div class=\"card h-100\" style=\"border-color: \">\n\n\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2026\/01\/technical-artist-pa-tga-verk-malte-ekvall-0-00-01-02.jpg\" alt=\"Technical Artist\" class=\"ams_utbildninger--img\">\n\t\t\t\n\t\t\t<div class=\"card-body global_body-color  site__text-color--dark \">\n\t\t\t\t<div class=\"ams_utbildninger--body \">\n\t\t\t\t\t<h3 class=\"ams_utbildninger--title  site__text-color--dark  site__heading-size-4\" style=\"color:\">\n\t\t\t\t\t\tTechnical Artist\t\t\t\t\t<\/h3>\n\n\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_kort_text\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Utbildningstyp<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Utbildningstyp\">\n\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2022\/12\/yh-utbildning.png\" width=\"30\" height=\"30\"> <b>Program<\/b>\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_duration\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Omfattning<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Omfattning\">\n\t\t\t\t\t\t\t\t\t60 veckor | 1,5 \u00e5r\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<p class=\"ams_utbildninger--program-meta utbildninger--program-meta_status\">\n\t\t\t\t\t\t\t\t<span class=\"meta-title d-block site__font-monospace site__subheading-10\">Status<\/span>\n\t\t\t\t\t\t\t\t<span class=\"meta_text font-weight-bold site__body_text-4\" title=\"Status\">\n\t\t\t\t\t\t\t\t\tAns\u00f6kan st\u00e4ngd &#8211; \u00d6ppnar snart\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<\/p>\n\t\t\t\t\t\t\t\n\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\n\t\t\t<\/a>\n<\/div>\n\n\n\t\t\t\t\n\t\t\t<\/div>\n\t\t<\/div>\t\t\t<\/div>\n\n\t\t\t\t\t<\/div>\n\t<\/div>\n<\/div>\n<span   id=\"get_buttonShapeForEducation\"\n\t  class=\"ams_content_filter__trigger ams_educstion_filter site__linkbuttons--1 btn slightly-rounded-corners-btn-shape btn-block   btn-outline btn_outline__text-color_dark slightly-rounded-corners-btn-shape   site__secondary-bg--13  searchfilter-button\" style=\" opacity:0;\"><\/span>\n<\/div>\n\n<\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"template":"","article_category":[130],"class_list":["post-15571","article","type-article","status-publish","hentry","article_category-artikel"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Game Assembly Sweden<\/title>\n<meta name=\"description\" content=\"Procedurellt skapande inneb\u00e4r att modeller, milj\u00f6er eller texturer byggs med hj\u00e4lp av logik och regler. I st\u00e4llet f\u00f6r att skapa och \u00e4ndra varje del f\u00f6r hand kan artisten styra resultatet genom justerbara inst\u00e4llningar, s\u00e5 kallade parametrar.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/thegameassembly.com\/se\/nyheter\/hur-anvands-procedurellt-skapande-spelvarldar\/\" \/>\n<meta property=\"og:locale\" content=\"sv_SE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:description\" content=\"Procedurellt skapande inneb\u00e4r att modeller, milj\u00f6er eller texturer byggs med hj\u00e4lp av logik och regler. I st\u00e4llet f\u00f6r att skapa och \u00e4ndra varje del f\u00f6r hand kan artisten styra resultatet genom justerbara inst\u00e4llningar, s\u00e5 kallade parametrar.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/thegameassembly.com\/se\/nyheter\/hur-anvands-procedurellt-skapande-spelvarldar\/\" \/>\n<meta property=\"og:site_name\" content=\"The Game Assembly Sweden\" \/>\n<meta property=\"article:modified_time\" content=\"2026-11-04T11:06:43+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:description\" content=\"Procedurellt skapande inneb\u00e4r att modeller, milj\u00f6er eller texturer byggs med hj\u00e4lp av logik och regler. I st\u00e4llet f\u00f6r att skapa och \u00e4ndra varje del f\u00f6r hand kan artisten styra resultatet genom justerbara inst\u00e4llningar, s\u00e5 kallade parametrar.\" \/>\n<meta name=\"twitter:label1\" content=\"Ber\u00e4knad l\u00e4stid\" \/>\n\t<meta name=\"twitter:data1\" content=\"5 minuter\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/nyheter\\\/hur-anvands-procedurellt-skapande-spelvarldar\\\/\",\"url\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/nyheter\\\/hur-anvands-procedurellt-skapande-spelvarldar\\\/\",\"name\":\"Hur anv\u00e4nds procedurellt skapande f\u00f6r att bygga spelv\u00e4rldar? - The Game Assembly Sweden\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/#website\"},\"datePublished\":\"2026-11-03T11:51:29+00:00\",\"dateModified\":\"2026-11-04T11:06:43+00:00\",\"description\":\"Procedurellt skapande inneb\u00e4r att modeller, milj\u00f6er eller texturer byggs med hj\u00e4lp av logik och regler. I st\u00e4llet f\u00f6r att skapa och \u00e4ndra varje del f\u00f6r hand kan artisten styra resultatet genom justerbara inst\u00e4llningar, s\u00e5 kallade parametrar.\",\"inLanguage\":\"sv-SE\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/thegameassembly.com\\\/se\\\/nyheter\\\/hur-anvands-procedurellt-skapande-spelvarldar\\\/\"]}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/#website\",\"url\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/\",\"name\":\"The Game Assembly Sweden\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"sv-SE\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/#organization\",\"name\":\"The Game Assembly Sweden\",\"url\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"sv-SE\",\"@id\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/thegameassembly.com\\\/app\\\/uploads\\\/sites\\\/2\\\/2022\\\/11\\\/tga-logotype-webb.png\",\"contentUrl\":\"https:\\\/\\\/thegameassembly.com\\\/app\\\/uploads\\\/sites\\\/2\\\/2022\\\/11\\\/tga-logotype-webb.png\",\"width\":400,\"height\":96,\"caption\":\"The Game Assembly Sweden\"},\"image\":{\"@id\":\"https:\\\/\\\/thegameassembly.com\\\/se\\\/#\\\/schema\\\/logo\\\/image\\\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The Game Assembly Sweden","description":"Procedurellt skapande inneb\u00e4r att modeller, milj\u00f6er eller texturer byggs med hj\u00e4lp av logik och regler. I st\u00e4llet f\u00f6r att skapa och \u00e4ndra varje del f\u00f6r hand kan artisten styra resultatet genom justerbara inst\u00e4llningar, s\u00e5 kallade parametrar.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/thegameassembly.com\/se\/nyheter\/hur-anvands-procedurellt-skapande-spelvarldar\/","og_locale":"sv_SE","og_type":"article","og_description":"Procedurellt skapande inneb\u00e4r att modeller, milj\u00f6er eller texturer byggs med hj\u00e4lp av logik och regler. I st\u00e4llet f\u00f6r att skapa och \u00e4ndra varje del f\u00f6r hand kan artisten styra resultatet genom justerbara inst\u00e4llningar, s\u00e5 kallade parametrar.","og_url":"https:\/\/thegameassembly.com\/se\/nyheter\/hur-anvands-procedurellt-skapande-spelvarldar\/","og_site_name":"The Game Assembly Sweden","article_modified_time":"2026-11-04T11:06:43+00:00","twitter_card":"summary_large_image","twitter_description":"Procedurellt skapande inneb\u00e4r att modeller, milj\u00f6er eller texturer byggs med hj\u00e4lp av logik och regler. I st\u00e4llet f\u00f6r att skapa och \u00e4ndra varje del f\u00f6r hand kan artisten styra resultatet genom justerbara inst\u00e4llningar, s\u00e5 kallade parametrar.","twitter_misc":{"Ber\u00e4knad l\u00e4stid":"5 minuter"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/thegameassembly.com\/se\/nyheter\/hur-anvands-procedurellt-skapande-spelvarldar\/","url":"https:\/\/thegameassembly.com\/se\/nyheter\/hur-anvands-procedurellt-skapande-spelvarldar\/","name":"Hur anv\u00e4nds procedurellt skapande f\u00f6r att bygga spelv\u00e4rldar? - The Game Assembly Sweden","isPartOf":{"@id":"https:\/\/thegameassembly.com\/se\/#website"},"datePublished":"2026-11-03T11:51:29+00:00","dateModified":"2026-11-04T11:06:43+00:00","description":"Procedurellt skapande inneb\u00e4r att modeller, milj\u00f6er eller texturer byggs med hj\u00e4lp av logik och regler. I st\u00e4llet f\u00f6r att skapa och \u00e4ndra varje del f\u00f6r hand kan artisten styra resultatet genom justerbara inst\u00e4llningar, s\u00e5 kallade parametrar.","inLanguage":"sv-SE","potentialAction":[{"@type":"ReadAction","target":["https:\/\/thegameassembly.com\/se\/nyheter\/hur-anvands-procedurellt-skapande-spelvarldar\/"]}]},{"@type":"WebSite","@id":"https:\/\/thegameassembly.com\/se\/#website","url":"https:\/\/thegameassembly.com\/se\/","name":"The Game Assembly Sweden","description":"","publisher":{"@id":"https:\/\/thegameassembly.com\/se\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/thegameassembly.com\/se\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"sv-SE"},{"@type":"Organization","@id":"https:\/\/thegameassembly.com\/se\/#organization","name":"The Game Assembly Sweden","url":"https:\/\/thegameassembly.com\/se\/","logo":{"@type":"ImageObject","inLanguage":"sv-SE","@id":"https:\/\/thegameassembly.com\/se\/#\/schema\/logo\/image\/","url":"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2022\/11\/tga-logotype-webb.png","contentUrl":"https:\/\/thegameassembly.com\/app\/uploads\/sites\/2\/2022\/11\/tga-logotype-webb.png","width":400,"height":96,"caption":"The Game Assembly Sweden"},"image":{"@id":"https:\/\/thegameassembly.com\/se\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/thegameassembly.com\/se\/wp-json\/wp\/v2\/article\/15571","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thegameassembly.com\/se\/wp-json\/wp\/v2\/article"}],"about":[{"href":"https:\/\/thegameassembly.com\/se\/wp-json\/wp\/v2\/types\/article"}],"wp:attachment":[{"href":"https:\/\/thegameassembly.com\/se\/wp-json\/wp\/v2\/media?parent=15571"}],"wp:term":[{"taxonomy":"article_category","embeddable":true,"href":"https:\/\/thegameassembly.com\/se\/wp-json\/wp\/v2\/article_category?post=15571"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}