Very good discussions and real-life examples
QUOTE FROM PAST PARTICIPANT
Please note!
This education is no longer being offered.
Are you looking to enhance your skills when it comes to running successful digital projects within the games industry? Digital Project Game Management is an upskill program, that gives you expertise in how to manage and lead efficient agile teams and projects.
Very good discussions and real-life examples
QUOTE FROM PAST PARTICIPANT
The hands-on teaching in combination with scientifically backed up studies
QUOTE FROM PAST PARTICIPANT
The tutoring style is engaging and interactive
QUOTE FROM PAST PARTICIPANT
The Digital Project Game Management program will guide you through the whole process on how to run a successful digital project. You will get practical knowledge when it comes to such matters as legal practise and budget. But to really succeed as a digital project manager you will need awesome skills when it comes to people, tech and team dynamics. Of course, this program got that covered as well.
This is an advanced program intended for you who already work in the games industry. As a result, the program enables you to study alongside work. The classes are therefore online based and the study pace is set at 33%. One of the biggest advantages with this arrangement is that you can apply your newly acquired knowledge directly to your workplace.
Budget and legal practices (10 HVE-credits)
The aim of the course is for the student to be able to explain the basics of intellectual property (IP) laws and IP strategies. The student must be able to describe and apply work methods relevant to the subject regarding how IP agreements and project budgets are created.
Digital People Management – Advanced (15 HVE-credits)
The aim of the course is for the student to be able to explain different digital working methods as a leader. The difference between leadership and management. The student must be able to describe and apply work methods relevant to the subject.
Digital Project Management (15 HVE-credits)
The aim of the course is for the student to be able to explain differences in different work methodologies within project management and what functions these fulfill in a game development context. The student must be able to describe and apply work methods relevant to the subject.
Intro Game Development & Tech Standard (5 HVE-credits)
The aim of the course is for the student to be able to explain the basics of tech within the gaming industry and the various development processes in a game development context. The student must be able to describe and apply work methods relevant to the subject.
QA leadership Standard (5 HVE-credits)
The aim of the course is for the student to gain knowledge in QA leadership and the importance of QA leadership in game development. The student must be able to describe and apply work methods relevant to the subject.
Team Dynamics and Leadership (15 HVE-credits)
The course aims to introduce the student to business administration and different leadership styles, emotional intelligence, dysfunctional teams and matrix organization. The course will also introduce the student to communication as a leader in game development, such as pitching, writing a business plan and presentations.
Free! (However, there may be additional costs such as course literature)
To apply for this program you are required to have:
Please note: Your documents must be in Swedish or in English. The Swedish Council for Higher Education (UHR) helps with recognition of foreign qualifications.
Please note! The registration page is in Swedish, but all information about the application requirements can be found in English once logged in.
If you have any trouble with the application, please contact Ylva at ylva.liden@thegameassembly.se.
Teacher at TGA
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Header: Joel Herslow | SG