Budget and legal practices (10 HVE-credits)
The aim of the course is for the student to be able to explain the basics of intellectual property (IP) laws and IP strategies. The student must be able to describe and apply work methods relevant to the subject regarding how IP agreements and project budgets are created.
Digital People Management – Advanced (15 HVE-credits)
The aim of the course is for the student to be able to explain different digital working methods as a leader. The difference between leadership and management. The student must be able to describe and apply work methods relevant to the subject.
Digital Project Management (15 HVE-credits)
The aim of the course is for the student to be able to explain differences in different work methodologies within project management and what functions these fulfill in a game development context. The student must be able to describe and apply work methods relevant to the subject.
Intro Game Development & Tech Standard (5 HVE-credits)
The aim of the course is for the student to be able to explain the basics of tech within the gaming industry and the various development processes in a game development context. The student must be able to describe and apply work methods relevant to the subject.
QA leadership Standard (5 HVE-credits)
The aim of the course is for the student to gain knowledge in QA leadership and the importance of QA leadership in game development. The student must be able to describe and apply work methods relevant to the subject.
Team Dynamics and Leadership (15 HVE-credits)
The course aims to introduce the student to business administration and different leadership styles, emotional intelligence, dysfunctional teams and matrix organization. The course will also introduce the student to communication as a leader in game development, such as pitching, writing a business plan and presentations.